<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6175265700225230833</id><updated>2011-04-21T19:25:55.106-07:00</updated><category term='Riged walk'/><title type='text'>DESN385</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://desn385bethteaho.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>28</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-7805377180006577997</id><published>2008-04-28T04:01:00.000-07:00</published><updated>2008-05-01T04:02:01.061-07:00</updated><title type='text'>Project 2 - Game level</title><content type='html'>&lt;div align="center"&gt;To play the finished file is on my site the links  can be found below.&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://www.385.komfur.com/"&gt;http://www.385.komfur.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.385.komfur.com/environment.pdf"&gt;PDF&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-7805377180006577997?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/7805377180006577997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/7805377180006577997'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/04/game-level.html' title='Project 2 - Game level'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-5506686357636423213</id><published>2008-04-28T00:26:00.000-07:00</published><updated>2008-04-28T03:56:33.412-07:00</updated><title type='text'>Project 2 - Quick fly thru</title><content type='html'>&lt;div align="center"&gt;&lt;object width="425" height="350"&gt; &lt;param name="movie" value="http://www.youtube.com/v/2MC0uRrj1yc"&gt;  &lt;embed src="http://www.youtube.com/v/2MC0uRrj1yc" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;  &lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-5506686357636423213?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/5506686357636423213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/5506686357636423213'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/04/project-2-quick-fly-thru.html' title='Project 2 - Quick fly thru'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-7491251980988055218</id><published>2008-04-26T03:04:00.000-07:00</published><updated>2008-04-28T03:25:57.772-07:00</updated><title type='text'>Project 2 - On the finual lap</title><content type='html'>&lt;div align="center"&gt;&lt;div align="left"&gt;SoI have some screen shots of the build, I did have a play with partical emitter but now have chossen to keep it on top of the dog poo.&lt;br /&gt;My  idea was to make it look fresh and streamy, Below are screen shots of the past four days build. I have been trying to set up objects taht you would be able to go up to but no walk thur but time has run out and I still seem to be getting it wrong.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_apeTirr6ya8/SBWi8UVe0sI/AAAAAAAAAM4/mj5ISDN9ujc/s1600-h/out_0000_new+terrin.jpg"&gt;&lt;br /&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/SBWi8UVe0sI/AAAAAAAAAM4/mj5ISDN9ujc/s400/out_0000_new+terrin.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5194236902376395458" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/a&gt;Below imagine is a sky emitter I played with.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_apeTirr6ya8/SBWi8UVe0sI/AAAAAAAAAM4/mj5ISDN9ujc/s1600-h/out_0000_new+terrin.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_apeTirr6ya8/SBWi8kVe0tI/AAAAAAAAANA/tLdebNcukJM/s1600-h/out_0003_tagteam.jpg"&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/SBWi8kVe0tI/AAAAAAAAANA/tLdebNcukJM/s400/out_0003_tagteam.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5194236906671362770" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;What I am happy with is being able to UV a surface on both the can and Tani creature.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_apeTirr6ya8/SBWi8kVe0tI/AAAAAAAAANA/tLdebNcukJM/s1600-h/out_0003_tagteam.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_apeTirr6ya8/SBWi80Ve0uI/AAAAAAAAANI/qF6j4-LkOrU/s1600-h/out_0000_new+terrin.jpg"&gt;&lt;img src="http://bp0.blogger.com/_apeTirr6ya8/SBWi80Ve0uI/AAAAAAAAANI/qF6j4-LkOrU/s400/out_0000_new+terrin.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5194236910966330082" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;One thing that bugged me, is my models in that you can look inside and see the back ground.&lt;br /&gt;I was able to fix the problem with Tani having holes but not for the cans I made.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_apeTirr6ya8/SBWi80Ve0uI/AAAAAAAAANI/qF6j4-LkOrU/s1600-h/out_0000_new+terrin.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_apeTirr6ya8/SBWi80Ve0vI/AAAAAAAAANQ/q9kYUD7InjE/s1600-h/out_0001_new+terrin2.jpg"&gt;&lt;img src="http://bp0.blogger.com/_apeTirr6ya8/SBWi80Ve0vI/AAAAAAAAANQ/q9kYUD7InjE/s400/out_0001_new+terrin2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5194236910966330098" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;SoI have some screen shots of the build, I did have a play with partical emitter but now have chossen to keep it on top of the dog poo.I idea was to make it look fresh.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_apeTirr6ya8/SBWi80Ve0vI/AAAAAAAAANQ/q9kYUD7InjE/s1600-h/out_0001_new+terrin2.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_apeTirr6ya8/SBWi9EVe0wI/AAAAAAAAANY/cWMRYzOwxQ4/s1600-h/out_0002_topveiw.jpg"&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/SBWi9EVe0wI/AAAAAAAAANY/cWMRYzOwxQ4/s400/out_0002_topveiw.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5194236915261297410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;There is so much I would have like to learn with this program but time just isn't there.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-7491251980988055218?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/7491251980988055218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/7491251980988055218'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/04/project-2-on-finual-lap.html' title='Project 2 - On the finual lap'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_apeTirr6ya8/SBWi8UVe0sI/AAAAAAAAAM4/mj5ISDN9ujc/s72-c/out_0000_new+terrin.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-7120622745667829045</id><published>2008-04-24T17:47:00.000-07:00</published><updated>2008-04-24T17:54:26.988-07:00</updated><title type='text'>Project 2 - walk cycle</title><content type='html'>&lt;object width="425" height="350"&gt; &lt;param name="movie" value="http://www.youtube.com/v/bxZsS4xA4_8"&gt; &lt;/param&gt; &lt;embed src="http://www.youtube.com/v/bxZsS4xA4_8" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;  &lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-7120622745667829045?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/7120622745667829045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/7120622745667829045'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/04/project-2-walk-cycle.html' title='Project 2 - walk cycle'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-4798364201136223060</id><published>2008-04-23T14:47:00.000-07:00</published><updated>2008-04-24T15:10:34.603-07:00</updated><title type='text'>Project 2 - New rebuild of Level</title><content type='html'>&lt;div align="left"&gt;From the last time I worked on the project I did something, what I did is unknown to me.  All that I know is that I kept getting errors with scripts and the camera didn't seem to move along the scene as I hoped it would have. I guess I naturally am able to stuff it up. So with that I wiped the level by trashing not only the level but all of the folders contents and have restarted the level build.&lt;br /&gt;I think it will allow me to get to grips with Unity, since I got a tad mad at the program crashing on me again and again.&lt;br /&gt;&lt;br /&gt;So today I rebuild the level; tried to set up a collision between one object and another. Placed a Rigid body with a collision detector; but when I have the gravity on, objects seem to sink below the land.&lt;br /&gt;Also seem to be having camera issues along side the model; in that both go thru objects that are suppose to be solid within the scene.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-4798364201136223060?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/4798364201136223060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/4798364201136223060'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/04/project-2-new-rebuild-of-level.html' title='Project 2 - New rebuild of Level'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-4777437157294259552</id><published>2008-04-22T04:41:00.000-07:00</published><updated>2008-04-29T18:34:35.359-07:00</updated><title type='text'>Project 2 - The level build</title><content type='html'>&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_apeTirr6ya8/SBBzOkVe0qI/AAAAAAAAAMk/t5dOXLfIxNk/s1600-h/UnityScreenSnapz001.gif"&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/SBBzOkVe0qI/AAAAAAAAAMk/t5dOXLfIxNk/s400/UnityScreenSnapz001.gif" alt="" id="BLOGGER_PHOTO_ID_5192777064467321506" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_apeTirr6ya8/SBBzO0Ve0rI/AAAAAAAAAMs/xmZlnBA_9Ko/s1600-h/UnityScreenSnapz002.gif"&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/SBBzO0Ve0rI/AAAAAAAAAMs/xmZlnBA_9Ko/s400/UnityScreenSnapz002.gif" alt="" id="BLOGGER_PHOTO_ID_5192777068762288818" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;It is not quiute what I wanted to create as it is to square looking but hopefully tomorrow I will learn more on how to edit surface area.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5bOfcT89y4U&amp;amp;hl=en"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5bOfcT89y4U&amp;amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-4777437157294259552?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/4777437157294259552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/4777437157294259552'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/04/level-build.html' title='Project 2 - The level build'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_apeTirr6ya8/SBBzOkVe0qI/AAAAAAAAAMk/t5dOXLfIxNk/s72-c/UnityScreenSnapz001.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-6601817321309670620</id><published>2008-04-21T02:06:00.000-07:00</published><updated>2008-04-24T15:11:31.129-07:00</updated><title type='text'>Project 2 - Model work</title><content type='html'>So I have spent the last few days modelling and trying to UV map textures in the end I was able to get a UV map on the objects taht I wanted. All objects have been imported into it unity.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My check list is:&lt;br /&gt;I have made some of my level assets and also was able to down load and edited open free models.&lt;br /&gt;I still have a few problems but will put it all together Wednesday.&lt;br /&gt;&lt;br /&gt;Can of coke - make it&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/SBBwikVe0pI/AAAAAAAAAMc/iCZWq3gSqqc/s400/modelswork_0004_6.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192774109529821842" /&gt;&lt;br /&gt;&lt;br /&gt;crushed can - make it&lt;br /&gt; "I use the can abocve and just flatted it"&lt;br /&gt;&lt;br /&gt;empty bottle - down loaded from 3D model site&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp0.blogger.com/_apeTirr6ya8/SBBwiEVe0mI/AAAAAAAAAME/9PyKOjaAVeQ/s400/modelswork_0001_9.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192774100939887202" /&gt;&lt;br /&gt;&lt;br /&gt;bottle lid - make it from down loaded model&lt;br /&gt;&lt;br /&gt;grass - down loaded from 3D model site&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/SBBwh0Ve0lI/AAAAAAAAAL8/_GcAoYiAsmU/s400/modelswork_0000_10.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192774096644919890" /&gt;&lt;br /&gt;&lt;br /&gt;Dog poo - make it&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/SBBwiUVe0nI/AAAAAAAAAMM/9h1neSbRT18/s400/modelswork_0002_8.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192774105234854514" /&gt;&lt;br /&gt;&lt;br /&gt;liquid puddle - make it&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/SBBwikVe0oI/AAAAAAAAAMU/4ST4eln5tJY/s400/modelswork_0003_7.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192774109529821826" /&gt;&lt;br /&gt;&lt;br /&gt;Also have to think about the back drop to all this.&lt;br /&gt;&lt;br /&gt;Also my model has holes in it and I don't know how to fill in the holes but it is imported with UV texture working. I am hoping to find some one in the lab who would be willing to help me fix it, before hand in." This problem was fixed but with all problems now there are others..........it is not the way of things.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-6601817321309670620?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/6601817321309670620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/6601817321309670620'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/04/model-work.html' title='Project 2 - Model work'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_apeTirr6ya8/SBBwikVe0pI/AAAAAAAAAMc/iCZWq3gSqqc/s72-c/modelswork_0004_6.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-1948228448685543073</id><published>2008-04-18T12:04:00.000-07:00</published><updated>2008-04-24T15:12:10.272-07:00</updated><title type='text'>Project 2 - Changing my Level plan</title><content type='html'>I have been fighting unity and so far it is winnering and I am losing the fight. I have spent more time crashing it then learning it. So after much thinking and crashing unity; I have changed my plan a little to creating     a level that is an island from the point of view of a creature that is very small. &lt;br /&gt;The plan is to cover it with spots of grass and create a dirt surface. This a step away from a maze but there wil still be things laying about.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;drawing will be placed here . . . .&lt;br /&gt;&lt;br /&gt;Research on objects:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_apeTirr6ya8/SBBn3UVez7I/AAAAAAAAAGs/0ZpcKQaM9Qs/s1600-h/00519199.zoom.a.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/SBBn3UVez7I/AAAAAAAAAGs/0ZpcKQaM9Qs/s400/00519199.zoom.a.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192764570407456690" /&gt;&lt;/div&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_apeTirr6ya8/SBBn4EVez8I/AAAAAAAAAG0/OsecDQB2zAo/s1600-h/dog-poo.jpg"&gt;&lt;img src="http://bp0.blogger.com/_apeTirr6ya8/SBBn4EVez8I/AAAAAAAAAG0/OsecDQB2zAo/s400/dog-poo.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192764583292358594" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_apeTirr6ya8/SBBn4UVez9I/AAAAAAAAAG8/yWlXQ3YXVLo/s1600-h/grass_by_conformity.jpg"&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/SBBn4UVez9I/AAAAAAAAAG8/yWlXQ3YXVLo/s400/grass_by_conformity.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192764587587325906" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_apeTirr6ya8/SBBn4kVez-I/AAAAAAAAAHE/cHFBeKUmBRc/s1600-h/red-bottle-caps.jpg"&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/SBBn4kVez-I/AAAAAAAAAHE/cHFBeKUmBRc/s400/red-bottle-caps.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192764591882293218" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_apeTirr6ya8/SBBn40Vez_I/AAAAAAAAAHM/i0mkLl457Lc/s1600-h/img_1479.jpg"&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/SBBn40Vez_I/AAAAAAAAAHM/i0mkLl457Lc/s400/img_1479.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192764596177260530" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_apeTirr6ya8/SBBnE0Vez2I/AAAAAAAAAGE/49GNG4TLrvo/s1600-h/6009752_ec5b6d9a12.jpg"&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/SBBnE0Vez2I/AAAAAAAAAGE/49GNG4TLrvo/s400/6009752_ec5b6d9a12.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192763702824062818" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_apeTirr6ya8/SBBnFEVez3I/AAAAAAAAAGM/aZ86jIU94vk/s1600-h/beer+canKORR.jpg"&gt;&lt;img src="http://bp0.blogger.com/_apeTirr6ya8/SBBnFEVez3I/AAAAAAAAAGM/aZ86jIU94vk/s400/beer+canKORR.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192763707119030130" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_apeTirr6ya8/SBBnFUVez4I/AAAAAAAAAGU/RkE6ptlA6oU/s1600-h/Cokecan1.jpg"&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/SBBnFUVez4I/AAAAAAAAAGU/RkE6ptlA6oU/s400/Cokecan1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192763711413997442" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_apeTirr6ya8/SBBnFUVez5I/AAAAAAAAAGc/ZWdy_-MWg0M/s1600-h/Coca_Cola_In_Cans.jpg"&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/SBBnFUVez5I/AAAAAAAAAGc/ZWdy_-MWg0M/s400/Coca_Cola_In_Cans.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192763711413997458" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_apeTirr6ya8/SBBnFkVez6I/AAAAAAAAAGk/wX0f3abkHZQ/s1600-h/porcelain-beer-cans.jpg"&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/SBBnFkVez6I/AAAAAAAAAGk/wX0f3abkHZQ/s400/porcelain-beer-cans.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192763715708964770" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;drawing will be placed here . . . . when I find it at this stage I have miss placed it.&lt;br /&gt;&lt;br /&gt;Research on objects will mean that I wil have to create them., I will look into what downloadable free models I can use.&lt;br /&gt;But am hoping that I will be able to make thme all myself or most of my scene models.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-1948228448685543073?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/1948228448685543073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/1948228448685543073'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/04/changing-my-level-plan.html' title='Project 2 - Changing my Level plan'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_apeTirr6ya8/SBBn3UVez7I/AAAAAAAAAGs/0ZpcKQaM9Qs/s72-c/00519199.zoom.a.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-6059280403595293437</id><published>2008-04-16T02:48:00.000-07:00</published><updated>2008-04-24T15:12:37.996-07:00</updated><title type='text'>Project 2 - New creature</title><content type='html'>So I have spent the last couple of days trying to come up with a new creature.&lt;br /&gt;My first modal was lacking as my texture was just a wrap around.&lt;br /&gt;So I have now model a new creature, was able to UV map it and created a walk cycle.&lt;br /&gt;I went online to google imges and found the following images as a starting piont.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_apeTirr6ya8/SBBtOkVe0ZI/AAAAAAAAAKc/dzJ4OMuhFXY/s1600-h/taniwha.gif"&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/SBBtOkVe0ZI/AAAAAAAAAKc/dzJ4OMuhFXY/s400/taniwha.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5192770467397554578" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_apeTirr6ya8/SBBtO0Ve0aI/AAAAAAAAAKk/fGSdOUsX_Uk/s1600-h/207113.jpg"&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/SBBtO0Ve0aI/AAAAAAAAAKk/fGSdOUsX_Uk/s400/207113.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192770471692521890" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_apeTirr6ya8/SBBsvEVe0UI/AAAAAAAAAJ0/ACsXTgRtn88/s1600-h/87ED680A50FC699D5AD00E72564792B9.jpg"&gt;&lt;img src="http://bp0.blogger.com/_apeTirr6ya8/SBBsvEVe0UI/AAAAAAAAAJ0/ACsXTgRtn88/s400/87ED680A50FC699D5AD00E72564792B9.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192769926231675202" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_apeTirr6ya8/SBBsvEVe0VI/AAAAAAAAAJ8/2I9JJCa1glM/s1600-h/40115_l.jpg"&gt;&lt;img src="http://bp0.blogger.com/_apeTirr6ya8/SBBsvEVe0VI/AAAAAAAAAJ8/2I9JJCa1glM/s400/40115_l.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192769926231675218" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_apeTirr6ya8/SBBsvUVe0WI/AAAAAAAAAKE/lG68k7qGIQA/s1600-h/culture.jpg"&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/SBBsvUVe0WI/AAAAAAAAAKE/lG68k7qGIQA/s400/culture.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192769930526642530" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_apeTirr6ya8/SBBsvUVe0XI/AAAAAAAAAKM/OD_D1mGEYC4/s1600-h/pacicarv.jpg"&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/SBBsvUVe0XI/AAAAAAAAAKM/OD_D1mGEYC4/s400/pacicarv.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192769930526642546" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_apeTirr6ya8/SBBsvkVe0YI/AAAAAAAAAKU/eORZEfFsXK0/s1600-h/rotorua_taniwha.jpg"&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/SBBsvkVe0YI/AAAAAAAAAKU/eORZEfFsXK0/s400/rotorua_taniwha.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192769934821609858" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So below is some screen shots I would have had more but my print screen doesn't work.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/SBBvE0Ve0gI/AAAAAAAAALU/VK6MucML8xE/s400/modelswork_0009_1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192772498917085698" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/SBBvFUVe0iI/AAAAAAAAALk/5Hym_SiKibU/s400/modelswork_0007_3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192772507507020322" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp0.blogger.com/_apeTirr6ya8/SBBvFEVe0hI/AAAAAAAAALc/wcxHaj0VGTI/s400/modelswork_0008_2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192772503212053010" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/SBBtPUVe0dI/AAAAAAAAAK8/IylkxikfbMU/s400/modelswork_0007_3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192770480282456530" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/SBBvFkVe0jI/AAAAAAAAALs/YCTdPfokoQE/s400/modelswork_0006_4.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192772511801987634" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/SBBteUVe0fI/AAAAAAAAALM/GUHumAjNzjc/s400/modelswork_0005_5.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5192770737980494322" /&gt;&lt;br /&gt;&lt;br /&gt;The next step it to figure out UV mapping and that will be a personal battle....&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-6059280403595293437?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/6059280403595293437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/6059280403595293437'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/04/new-creature.html' title='Project 2 - New creature'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_apeTirr6ya8/SBBtOkVe0ZI/AAAAAAAAAKc/dzJ4OMuhFXY/s72-c/taniwha.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-311574996417278723</id><published>2008-04-06T16:35:00.000-07:00</published><updated>2008-04-06T17:36:31.281-07:00</updated><title type='text'>Torus - Widget game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_apeTirr6ya8/R_lsJskLOiI/AAAAAAAAAFE/JbY3N9iVQCs/s1600-h/torus_0004_Layer+2.jpg"&gt;&lt;br /&gt;&lt;/a&gt;It has been some time since I placed this game but I enjoy the task set of this game. I liked the fact that I can see the game from any side I wish to view it from. The task is to clear chunks of blocks as fast as you can. Torus is a Circular tetrad game. The fact that you gain points with each level and that it gets harder each level makes it fun.&lt;br /&gt;The experience allows the player to adapt as they clear lines of blocks to keep the game going.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_apeTirr6ya8/R_lsJskLOiI/AAAAAAAAAFE/JbY3N9iVQCs/s1600-h/torus_0004_Layer+2.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://bp0.blogger.com/_apeTirr6ya8/R_lsJskLOiI/AAAAAAAAAFE/JbY3N9iVQCs/s400/torus_0004_Layer+2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5186295359731350050" /&gt;&lt;/div&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_apeTirr6ya8/R_lsJ8kLOjI/AAAAAAAAAFM/oTYAUhfgvk4/s1600-h/torus_0003_Layer+3.jpg"&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/R_lsJ8kLOjI/AAAAAAAAAFM/oTYAUhfgvk4/s400/torus_0003_Layer+3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5186295364026317362" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_apeTirr6ya8/R_lsJ8kLOkI/AAAAAAAAAFU/tMZ_KujycJk/s1600-h/torus_0002_Layer+4.jpg"&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/R_lsJ8kLOkI/AAAAAAAAAFU/tMZ_KujycJk/s400/torus_0002_Layer+4.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5186295364026317378" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_apeTirr6ya8/R_lsKMkLOlI/AAAAAAAAAFc/07KqvtUjtNY/s1600-h/torus_0001_Layer+5.jpg"&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/R_lsKMkLOlI/AAAAAAAAAFc/07KqvtUjtNY/s400/torus_0001_Layer+5.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5186295368321284690" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_apeTirr6ya8/R_lsKMkLOmI/AAAAAAAAAFk/decKEGKAs9I/s1600-h/torus_0000_Layer+7.jpg"&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/R_lsKMkLOmI/AAAAAAAAAFk/decKEGKAs9I/s400/torus_0000_Layer+7.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5186295368321284706" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://widgets.opera.com/widget/4196/"&gt;Torus&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://content.answers.com/main/content/wp/en/thumb/5/55/250px-GE007dossier.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://content.answers.com/main/content/wp/en/thumb/5/55/250px-GE007dossier.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fabricoffolly.co.uk/images/games/goldeneye.gif"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://pcmedia.gamespy.com/pc/image/article/693/693424/modify-issue-14-desperately-seeking-bond-james-bond-20060303011951277.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-311574996417278723?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/311574996417278723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/311574996417278723'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/04/torus-wiget-game.html' title='Torus - Widget game'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_apeTirr6ya8/R_lsJskLOiI/AAAAAAAAAFE/JbY3N9iVQCs/s72-c/torus_0004_Layer+2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-1185221386362712288</id><published>2008-04-06T15:56:00.000-07:00</published><updated>2008-04-24T15:16:51.102-07:00</updated><title type='text'>Project 3 -Covert -Game Brief</title><content type='html'>&lt;div align="center"&gt;&lt;strong&gt;&lt;span&gt;&lt;span&gt;Covert&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nethercraft.com/images/architecture/labyrinth_model-full.gif"&gt;&lt;img src="http://www.nethercraft.com/images/architecture/labyrinth_model-full.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;a href="http://www.nethercraft.com/images/architecture/labyrinth_model-full.gif"&gt;&lt;br /&gt;http://www.nethercraft.com/images/architecture/labyrinth_model-full.gif&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nethercraft.com/images/architecture/labyrinth_model-full.gif"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;&lt;span&gt;Game Overview&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;Covert is a 3d game where you are not alone. Hidden around the level you will find all that you need to take over the world. Along the way you will find mini-me; who would love nothing better then to stop you. So as you run around on the hunt they interfere with what you are doing by running away with your ammo. Not only do you have to shoot your mini-me you have to get to you ammo supply before they do or watch them run away with it.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;The Game&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;You number once task is to run around with a spatter gun shooting at the objects collecting points. How you collect points is to shoot your spatter gun at the given targets. Each target has been assigned a point value. The main task is to collect points; you will be given more points for shooting your mini-me.&lt;br /&gt;While it may seem an easy task you will find things that will interfere with you plans to take over the world. Along the way there will be creatures that do get in your way again and again; so you will have to hop and jump and shot you way while the mini you get in your way.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span&gt;&lt;span&gt;Game World&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Right now; I see a 3d cartoon shaded world that looks like a fun house with twist and turns. Things will jump out at you and there will ambience sounds which would be over lapped with action sounds like walking over wood or shooting.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span&gt;&lt;span&gt;Game Level&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;I think the level should look like an inside of a house that has been twisted. Like a scene from the movie Labyrinth (1986). When the girl wish away her sibling, below is the scene where she  and  Goblin King ran about and what was up was down and down was up; the whole way in which they moved about was reverse.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://im-possible.info/images/art/films/labyrinth/bowie_labyrinth.jpg" border="0" alt="" /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://im-possible.info/images/art/films/labyrinth/bowie_labyrinth.jpg"&gt;http://im-possible.info/images/art/films/labyrinth/bowie_labyrinth.jpg&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-1185221386362712288?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/1185221386362712288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/1185221386362712288'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/04/covert-game-brief.html' title='Project 3 -Covert -Game Brief'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-6721369440509366692</id><published>2008-03-29T16:46:00.000-07:00</published><updated>2008-04-08T17:41:37.725-07:00</updated><title type='text'>Project 2 - Level idea</title><content type='html'>Currently my idea is to create a outdoor garden where my little  creature can travel, which will mean that every thing is huge because he is little.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.centralpark.com/pages/attractions/shake-garden.jpg" border="0" alt="" /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://www.centralpark.com/pages/attractions/shake-garden.jpg"&gt;http://www.centralpark.com/pages/attractions/shake-garden.jpg&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;img src="http://chnm.gmu.edu/resources/essays/images/EvolutionIntelligentDesignClimateChange/garden2.jpg" border="0" alt="" /&gt;&lt;a href="http://www.centralpark.com/pages/attractions/shake-garden.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://chnm.gmu.edu/resources/essays/images/EvolutionIntelligentDesignClimateChange/garden2.jpg"&gt;http://chnm.gmu.edu/resources/essays/images/EvolutionIntelligentDesignClimateChange/garden2.jpg&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;div align="justify"&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;div align="left"&gt;Deep in the heart of an over grown garden, lives a strange unknown creature. There is objects so small to use but to this creature it is the place he walks about in.  but there would be areas There are rest stops,  the problem is you can not see them; because they are hidden and must be found. In these areas, He would find hidden treasures and along the way, that he could interact with.&lt;br /&gt;I have been looking at garden images, and hope to recreate a over grown, unkepted eniroment.  This image just below, made me thing that the universe is seen from the veiw point of the player. I think it would be interesting, for my level to be viewed as a minture world; only it would be a mater of everything being bigger. Could be that the flowers replace trees, and every day objects create the landscape.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/R_ldCckLOgI/AAAAAAAAAE0/_Xh_EIZkpbI/s400/Galaxy_Gardensmll.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5186278742502881794" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.eworldwire.com/mediauploads/Galaxy_Garden.jpg"&gt;http://www.eworldwire.com/mediauploads/Galaxy_Garden.jpg&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/R_wO-MkLOnI/AAAAAAAAAFs/PWWTWpFFqFU/s400/gestureddrawing001.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5187037332511603314" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;div align="left"&gt;Been thinking of the level a floating koru in the middle of a puddle or the shape of New Zealand.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/R_wO-MkLOoI/AAAAAAAAAF0/4K69qThg7xQ/s400/gestureddrawing002.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5187037332511603330" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;My next idea was to have walls of long grass with a puddle created from a leaky hose.&lt;br /&gt;I also though that maybe hidden areas connected by tunnels would make it more interesting.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/R_wO_ckLOpI/AAAAAAAAAF8/DHwXqqtdjlQ/s400/gestureddrawing003.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5187037353986439826" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-6721369440509366692?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/6721369440509366692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/6721369440509366692'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/level-idea.html' title='Project 2 - Level idea'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_apeTirr6ya8/R_ldCckLOgI/AAAAAAAAAE0/_Xh_EIZkpbI/s72-c/Galaxy_Gardensmll.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-6528505254161643932</id><published>2008-03-24T14:07:00.000-07:00</published><updated>2008-04-24T15:15:36.069-07:00</updated><title type='text'>Project 1 - Unity - imported but no texture</title><content type='html'>&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_apeTirr6ya8/R-mwEckLOeI/AAAAAAAAAEk/pqaZ1jRt4nE/s1600-h/unitybt.gif"&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/R-mwEckLOeI/AAAAAAAAAEk/pqaZ1jRt4nE/s400/unitybt.gif" alt="" id="BLOGGER_PHOTO_ID_5181866436700355042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Well got it into Unity and the bad walk cycle works;(only once); The let down was now the model tikiman has no green texture and I would not know how to fix it.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-6528505254161643932?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/6528505254161643932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/6528505254161643932'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/unity-imported-but-no-texture.html' title='Project 1 - Unity - imported but no texture'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_apeTirr6ya8/R-mwEckLOeI/AAAAAAAAAEk/pqaZ1jRt4nE/s72-c/unitybt.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-2245413282116637448</id><published>2008-03-23T18:57:00.000-07:00</published><updated>2008-04-24T15:17:29.494-07:00</updated><title type='text'>Project 1 - Sunday becomes Monday</title><content type='html'>Well I am fully aware that I don't really understand what I am doing and for the past three days I have been trying to one get the texture to display when rendering, two create a walk cycle and then figure out how to out put the rendered frames as a sequence.&lt;br /&gt;&lt;br /&gt;1.   I am not fully sure how I go the texture to display but it does, so it is all good.&lt;br /&gt;&lt;br /&gt;2.   I have been able to make a stab at a walk cycle.&lt;br /&gt;&lt;br /&gt;3. Could not understand how to export the 60 frame sequence from blender.&lt;br /&gt;&lt;br /&gt;So with the hand in date two days awa and other stuff requiring my attention and no one is able to help me around the campus at the moment I have use the render and F3 key and saved out the 60 frames. I have also screen captured the animation and then sliced it all together to create a walk cycle. If time permits I will re-look at this again.&lt;br /&gt;&lt;br /&gt;I uploaded a copy of todays work to you tube.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;object width="425" height="350"&gt; &lt;param name="movie" value="http://www.youtube.com/v/3QyXlZlgwig"&gt;  &lt;embed src="http://www.youtube.com/v/3QyXlZlgwig" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;  &lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-2245413282116637448?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/2245413282116637448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/2245413282116637448'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/sunday-becomes-monday.html' title='Project 1 - Sunday becomes Monday'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-1318287572922101878</id><published>2008-03-22T23:59:00.000-07:00</published><updated>2008-04-24T15:18:05.007-07:00</updated><title type='text'>Project 1 -screen capture</title><content type='html'>&lt;div align="center"&gt;&lt;object width="425" height="350"&gt; &lt;param name="movie" value="http://www.youtube.com/v/GGOPE_sAnmE"&gt;  &lt;embed src="http://www.youtube.com/v/GGOPE_sAnmE" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;  &lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-1318287572922101878?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/1318287572922101878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/1318287572922101878'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/screen-capture.html' title='Project 1 -screen capture'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-2087190197704321617</id><published>2008-03-22T23:41:00.000-07:00</published><updated>2008-04-24T15:18:29.448-07:00</updated><title type='text'>Project 1 - Project checklist</title><content type='html'>Thanks to Tim I have the making of a walk cycle. It may not be the best but I have had a lot of trouble with trying to keep the crawls above ground.&lt;br /&gt;&lt;br /&gt;I plan to go over it a few times so that I will get the best walk cycle done by wednesday.&lt;br /&gt;&lt;br /&gt;Things that still need fixing is:&lt;br /&gt;&lt;br /&gt;Texture not displaying when rendered&lt;br /&gt;and how to render out a sq frames to create the walk cycle&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;..........So now my plan is to go hunting for that tonight if time or look tomorrow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-2087190197704321617?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/2087190197704321617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/2087190197704321617'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/project-checklist.html' title='Project 1 - Project checklist'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-6640214234459423119</id><published>2008-03-21T23:35:00.000-07:00</published><updated>2008-04-24T17:57:20.384-07:00</updated><title type='text'>Project 1 - Screen shots of development</title><content type='html'>&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_apeTirr6ya8/R-X6jckLObI/AAAAAAAAAEM/MOlLlvnD0kU/s1600-h/stagesOfTikiman.jpg"&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/R-X6jckLObI/AAAAAAAAAEM/MOlLlvnD0kU/s400/stagesOfTikiman.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5180822433229912498" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-6640214234459423119?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/6640214234459423119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/6640214234459423119'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/screen-shots-of-development.html' title='Project 1 - Screen shots of development'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_apeTirr6ya8/R-X6jckLObI/AAAAAAAAAEM/MOlLlvnD0kU/s72-c/stagesOfTikiman.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-597455134517104910</id><published>2008-03-20T22:32:00.000-07:00</published><updated>2008-04-24T17:57:40.661-07:00</updated><title type='text'>Project 1 - Help and still not there</title><content type='html'>I was able to talked to Doug today about the assigning each part of the rig to the mesh and after I got home I redid the rig assigning but guess it just my luck that it is still not working the way it should be. Parts of the mesh move with the wrong bone or part of the mesh is not attaching to the bones.&lt;br /&gt;I have a busy week ahead with 311 and 389 so looks like it will be a very long weekend...very long and stress filled weekend.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-597455134517104910?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/597455134517104910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/597455134517104910'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/help-and-still-not-there.html' title='Project 1 - Help and still not there'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-3358360447649461411</id><published>2008-03-18T19:33:00.000-07:00</published><updated>2008-04-24T17:58:12.986-07:00</updated><title type='text'>Project 1 - Tutorials and model</title><content type='html'>So I have been trying to get into Unity to do the Tutorials but for some reason I just can't get it open. There is a problem with the program or my login either way I will have to email Doug and find time to talk it over with Dan.&lt;br /&gt;&lt;br /&gt;No update on the model other then making changes to the mesh form, the rigging seems to work parts of the mesh but not all, I really don't understand it right now but hope that will change after or during wednesday class.&lt;br /&gt;Beacause I am getting nowhere with the list on my own or with looking for online help&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-3358360447649461411?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/3358360447649461411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/3358360447649461411'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/tutorials-and-model.html' title='Project 1 - Tutorials and model'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-1177464006142104555</id><published>2008-03-16T18:45:00.000-07:00</published><updated>2008-04-24T17:59:06.539-07:00</updated><title type='text'>Project 1 - Redos and modelling</title><content type='html'>I have looked at my model and because it is the only thing I sem to be able to do have redone all and parts of the model again and again.&lt;br /&gt;It has ben fun with the modelling side of of it but right now I am feeling kind of lost but at leaset I understand how to make a cube, &lt;br /&gt;cut and change a simple shape like a cube into a new form. &lt;br /&gt;&lt;br /&gt;There is still the long list of all that I have not done or completed but frankly I am hoping that my ideas will catch up with me sooner rather than later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-1177464006142104555?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/1177464006142104555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/1177464006142104555'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/redos-and-modelling.html' title='Project 1 - Redos and modelling'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-5077355678402743354</id><published>2008-03-14T13:16:00.000-07:00</published><updated>2008-04-24T17:59:36.964-07:00</updated><title type='text'>Project 1 - Stress level rising</title><content type='html'>Ok, so I figure that while I have picked up modelling side of it using box modelling. I am lost to the rest. I have re rigged again and again but don't understand what I am doing at all.&lt;br /&gt;I still have not gotten a texture displaying, or even started the animating a walk cycle. What I need is a first aider...or maybe a professional know all.&lt;br /&gt;&lt;br /&gt;So the list is mounting up I need to do the following&lt;br /&gt;&lt;br /&gt;Rig it&lt;br /&gt;make the rig work&lt;br /&gt;get a texture on it&lt;br /&gt;figure out how to animated the rig&lt;br /&gt;figure out how to render it&lt;br /&gt;figure out how to save out the renders&lt;br /&gt;&lt;br /&gt;While this maybe simple for me it is not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-5077355678402743354?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/5077355678402743354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/5077355678402743354'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/stress-level-rising_14.html' title='Project 1 - Stress level rising'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-6200173377112270201</id><published>2008-03-13T15:26:00.000-07:00</published><updated>2008-04-24T18:00:49.399-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Riged walk'/><title type='text'>Project 1 - It is one step for Tiki......</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_apeTirr6ya8/R9mm-hs5jaI/AAAAAAAAADw/JukvjdwlIqk/s1600-h/onestep.jpg"&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/R9mm-hs5jaI/AAAAAAAAADw/JukvjdwlIqk/s400/onestep.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5177352839767887266" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;14th March 2008&lt;br /&gt;&lt;br /&gt;So it is the first step looking shot, but I am still not sure what I am doing but it seems to be working. I still have not figured out texturing. Which I hope to get a handle on by Wednesday 20th or sooner.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-6200173377112270201?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/6200173377112270201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/6200173377112270201'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/it-is-one-step-for-tiki.html' title='Project 1 - It is one step for Tiki......'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_apeTirr6ya8/R9mm-hs5jaI/AAAAAAAAADw/JukvjdwlIqk/s72-c/onestep.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-4656769265735981467</id><published>2008-03-13T15:00:00.000-07:00</published><updated>2008-04-24T18:01:12.671-07:00</updated><title type='text'>Project 1 - The Model</title><content type='html'>13th March 2008&lt;br /&gt;&lt;br /&gt;So after many ideas I am almost done with the modelling, I did redo the Tikiman again because I was just not happy with his shape.&lt;br /&gt;Below is two pictures, the first is to show the change when I redid the model for the last time("fingers cross") and just below that it the finished model.&lt;br /&gt;&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_apeTirr6ya8/R9mkUxs5jYI/AAAAAAAAADg/HGTuFwjKxPw/s1600-h/scenework02.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/R9mkUxs5jYI/AAAAAAAAADg/HGTuFwjKxPw/s400/scenework02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5177349923485093250" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/R9mkkxs5jZI/AAAAAAAAADo/Fr26hDayEe4/s400/finmodelrigged.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5177350198363000210" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt;I may still refine the shape but the model is done now with the rig in place. &lt;br /&gt;I have no idea at this stage of how to texture it, but kind of understand the rigging so will do that first.&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_apeTirr6ya8/R9mkUxs5jYI/AAAAAAAAADg/HGTuFwjKxPw/s1600-h/scenework02.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-4656769265735981467?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/4656769265735981467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/4656769265735981467'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/model.html' title='Project 1 - The Model'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_apeTirr6ya8/R9mkUxs5jYI/AAAAAAAAADg/HGTuFwjKxPw/s72-c/scenework02.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-8655930522015681389</id><published>2008-03-11T17:11:00.000-07:00</published><updated>2008-04-24T18:01:45.628-07:00</updated><title type='text'>Project 1 - Blender</title><content type='html'>So this is Tiki man who lives in a deep in the jungle garden bed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_apeTirr6ya8/R9cgfxs5jJI/AAAAAAAAABw/cl4Dsikq8gg/s1600-h/tikiman.jpg"&gt;&lt;img src="http://bp1.blogger.com/_apeTirr6ya8/R9cgfxs5jJI/AAAAAAAAABw/cl4Dsikq8gg/s400/tikiman.jpg" alt="" id="BLOGGER_PHOTO_ID_5176642026975366290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I have tried to model him again and again so far I have three that I have keeped but still think I can do it better. I have not textured him as to be frank, get a model and some type of rig for today is right now the best I can do but I will keep trying.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-8655930522015681389?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/8655930522015681389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/8655930522015681389'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/blender.html' title='Project 1 - Blender'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_apeTirr6ya8/R9cgfxs5jJI/AAAAAAAAABw/cl4Dsikq8gg/s72-c/tikiman.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-3378269320613151462</id><published>2008-03-11T17:03:00.001-07:00</published><updated>2008-04-24T18:02:13.458-07:00</updated><title type='text'>Project 1 - Drawings and retinking creature</title><content type='html'>I started mind mapping things that would be less than 10gms and at the same time drawing parts and looking at how each part would move when connected using a rig setup.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_apeTirr6ya8/R9ceMRs5jII/AAAAAAAAABo/54a4pwXCjnU/s1600-h/draw_001.jpg"&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/R9ceMRs5jII/AAAAAAAAABo/54a4pwXCjnU/s400/draw_001.jpg" alt="" id="BLOGGER_PHOTO_ID_5176639492944661634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_apeTirr6ya8/R9cd6Bs5jHI/AAAAAAAAABg/Cg8iAiKl0QI/s1600-h/draw_002.jpg"&gt;&lt;img src="http://bp2.blogger.com/_apeTirr6ya8/R9cd6Bs5jHI/AAAAAAAAABg/Cg8iAiKl0QI/s400/draw_002.jpg" alt="" id="BLOGGER_PHOTO_ID_5176639179412049010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It was at this stage after talking to others and tutor that I guess I needed to come up with something better than a insect as he had a lot of insects and he also said that it would just be me modeling a insect and making it walk like a insect.&lt;br /&gt;&lt;br /&gt;So I came up with a wooden carved Tiki that I could make and create a walk cycle for.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_apeTirr6ya8/R9cd0Rs5jGI/AAAAAAAAABY/mNFazeZseIs/s1600-h/draw_003.jpg"&gt;&lt;img src="http://bp3.blogger.com/_apeTirr6ya8/R9cd0Rs5jGI/AAAAAAAAABY/mNFazeZseIs/s400/draw_003.jpg" alt="" id="BLOGGER_PHOTO_ID_5176639080627801186" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-3378269320613151462?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/3378269320613151462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/3378269320613151462'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/drawings-and-retinking-creature.html' title='Project 1 - Drawings and retinking creature'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_apeTirr6ya8/R9ceMRs5jII/AAAAAAAAABo/54a4pwXCjnU/s72-c/draw_001.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-3438522625726153842</id><published>2008-03-11T16:44:00.000-07:00</published><updated>2008-04-24T17:58:46.662-07:00</updated><title type='text'>Project 1 - First the research</title><content type='html'>First Week&lt;br /&gt;&lt;br /&gt;I research insects looking for something that I could use with my limited skills in blender and modelling a 3D form. Below is some of the pictures I looked at to get some idea of something small.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_apeTirr6ya8/R9cZrhs5i_I/AAAAAAAAAAk/0ompho6hHLQ/s1600-h/research-002.jpg"&gt;&lt;img src="http://bp0.blogger.com/_apeTirr6ya8/R9cZrhs5i_I/AAAAAAAAAAk/0ompho6hHLQ/s400/research-002.jpg" alt="" id="BLOGGER_PHOTO_ID_5176634532257434610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_apeTirr6ya8/R9cZmhs5i-I/AAAAAAAAAAc/Hx1n69Wh0R0/s1600-h/research-001.jpg"&gt;&lt;img src="http://bp0.blogger.com/_apeTirr6ya8/R9cZmhs5i-I/AAAAAAAAAAc/Hx1n69Wh0R0/s400/research-001.jpg" alt="" id="BLOGGER_PHOTO_ID_5176634446358088674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;At&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-3438522625726153842?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/3438522625726153842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/3438522625726153842'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/03/first-week-i-research-insects-looking.html' title='Project 1 - First the research'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_apeTirr6ya8/R9cZrhs5i_I/AAAAAAAAAAk/0ompho6hHLQ/s72-c/research-002.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-8183627000060391038</id><published>2008-02-27T20:45:00.000-08:00</published><updated>2008-04-24T18:02:37.215-07:00</updated><title type='text'>Project 1 - Making a start 28th Feb 2008</title><content type='html'>I have been looking into basing my creature on a insect type as my hope is to pick one that will be less than 10 grams. After looking at things that are so small and that crawl.&lt;br /&gt;It is a even split with something that fly like a bee or fly or something that crawls or mixing parts from several insects.&lt;br /&gt;&lt;br /&gt;So with no real plan right now I am researching body parts and how they connect and work together.&lt;br /&gt;I have been to http://www.bumblebee.org and have several pictures, I plan to use them as a reference point for me to start my drawing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-8183627000060391038?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/8183627000060391038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/8183627000060391038'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/02/making-start-28th-feb-2008.html' title='Project 1 - Making a start 28th Feb 2008'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6175265700225230833.post-8760085974288648781</id><published>2008-02-26T19:08:00.000-08:00</published><updated>2008-04-24T15:14:54.358-07:00</updated><title type='text'>Project 1 - Task one for Project one</title><content type='html'>&lt;p&gt;Task one for Project one&lt;/p&gt;&lt;p&gt;Research the phenotype of an organism that weighs either less than 10 grams, or greater than 1000 kilograms. Create a 3D model of this creature, along with a portion of its habitat. Character design is an integral part of computer gaming and there are a multitude of styles and techniques to observe, critique and draw inspiration from. While looking at some of the more successful examples in the industry, we will also be running through in-class demo’s that cover character design, game illustration and basic animation techniques, such as creating a walk-cycle.&lt;/p&gt;&lt;p&gt;My first idea was a mini creature based on a large creature... over the next few days I play to look about from my quick chat to Kah, I don't think he or Simon Fraser like blob type objects so will see if what I can come up with.&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6175265700225230833-8760085974288648781?l=desn385bethteaho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/8760085974288648781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6175265700225230833/posts/default/8760085974288648781'/><link rel='alternate' type='text/html' href='http://desn385bethteaho.blogspot.com/2008/02/project-one.html' title='Project 1 - Task one for Project one'/><author><name>eteaho</name><uri>http://www.blogger.com/profile/15450441543678243058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
